How to play

Every statement is true. The crew member alone in the room with the Core is the saboteur. This page defines every rule, testimony phrase, and deduction a case uses.

  • Tick · fits the statement
  • Slash · ruled out

The goal

Each case is an incident aboard a ship. Use the crew’s testimony and the Ship log to place every crew member in a cell. On the finished board, exactly one crew member is in the Core’s room. That person is the saboteur.

Every statement is true

All testimony is true, including the saboteur’s. Nobody lies. If two statements seem to clash, look up their exact meaning under Testimony.

One crew member per cell

A cell holds at most one crew member.

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Rows and columns have no limit

A row or column can hold any number of crew, including none. Airlocked has no one-per-row or one-per-column rule. The Ship log sometimes says exactly how many crew were in a row.

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Where crew can stand

Crew stand only on open floor. Nobody can stand on a cell that holds a crate, plant, locker, terminal, or other obstacle, or on the Core.

Chairs and beds sit on open floor, and anyone can be in one. Recharge bays hold synthetic crew only.

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Synthetics can dock

Synthetic crew can also dock on a recharge bay. Nobody else can. Older cases draw these spots as a docking console.

Synthetic crew have a dashed ring, and their card says Synthetic. A docked synthetic still counts in its room and its row.

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Alone with the Core

Exactly one crew member is in the Core’s room: the saboteur, organic or synthetic. “Alone with the Core” means inside its room. A crew member in the next room is outside it, even in the cell right beside the Core.

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Board controls

Select a crew member
Tap their card in the crew list, or tap a crew member you’ve placed on the board.
Place crew
With Place crew on, tap a cell to place or move the selected crew member.
Rule out and Maybe
Tap an empty cell to note it with × or ?. Marks are for you only.
Remove
Takes the selected crew member off the board.
Undo
Reverses your last change.
Check board
Tells you whether your placements can still lead to a solution.
Hint
Explains one next deduction.
Submit board
Sends the finished board for verification.

Keyboard

The board is one Tab stop. Arrow keys move between cells. Home and End jump to the start and end of a row. Enter or Space acts on the focused cell.

Marks are notes

Rule out and Maybe marks never change what Check board, Hint, or Submit board accepts. Use them however you like.

Check board

Check board looks at every crew member you’ve placed. A tick on each placed cell means the board can still be completed. A “!” on each placed cell means at least one placement is wrong. It never says which one, and it never shows a missing placement.

Hints

Hints are free and unlimited. Each one names a technique, tags the testimony it uses, and states what follows. It covers one step and never the rest of the solution. Your share card shows how many hints you used.